
//---------------------------------------------------------------------------
#include "Input.h"
#include <iostream>
#include <stdio.h>
//---------------------------------------------------------------------------
using namespace Engine;
//---------------------------------------------------------------------------
Input::Input(){
	reset();
}
//---------------------------------------------------------------------------
Input::~Input(){
	
}

//---------------------------------------------------------------------------
void Input::reset (){
	memset( &m_ucKeyBuffer, 0, sizeof(m_ucKeyBuffer) );

	m_lMouseScreenAbsPosition[0] = 0;
	m_lMouseScreenAbsPosition[1] = 0;
	m_lMouseScreenAbsPosition[2] = 0;

	m_lMouseRelPosition[0] = 0;
	m_lMouseRelPosition[1] = 0;
	m_lMouseRelPosition[2] = 0;
	
	m_ucMouseButton[0] = 0;
	m_ucMouseButton[1] = 0;
	m_ucMouseButton[2] = 0;
}
//---------------------------------------------------------------------------
